Resumen
La investigación analiza las estrategias de enseñanza activa en el contexto de la educación STEM, abordando metodologías como la gamificación, el aprendizaje basado en proyectos (ABP), la realidad aumentada (AR), la realidad virtual (VR), la robótica educativa y el modelo de aula invertida. Estas metodologías han demostrado mejorar el rendimiento académico, la retención del conocimiento y el desarrollo de habilidades clave, como el pensamiento crítico, la creatividad y la resolución de problemas. A pesar de los beneficios, su implementación enfrenta desafíos significativos, incluyendo la resistencia de algunos profesores y estudiantes. La investigación destaca que la combinación de métodos tradicionales y activos puede mitigar estos desafíos, creando entornos de aprendizaje más dinámicos y equitativos. Asimismo, se sugiere que el éxito de estas estrategias depende en gran medida de la capacitación y disposición de los docentes, además de un apoyo institucional adecuado. Finalmente, se concluye que las estrategias activas son esenciales para preparar mejor a los estudiantes frente a los retos tecnológicos y científicos del futuro.
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